I Prefer the Original Guild Wars

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My boyfriend and I were huge Guild Wars fans. We’d completed every campaign and were starting to go through them again on hard mode. We also spent a good deal of time collecting titles so that we could unlock some of the features in Guild Wars 2 when it finally arrived. Despite having an initial burst of excitement at the thought of a second game we eventually lost interest, partly due to the long development time and delayed release but also because we’d spent so long on our characters the thought of then having to leave them behind was a bit off putting. When Guild Wars 2 did finally arrive I remember there being a ridiculous amount of hype about it. We decided not to rush out and get it on launch though because we’d read a few things about it that left us doubtful about some of the mechanics. On top of that I also felt that the excitement amongst both my friends and in general for the game had died down a little too quickly afterward. Of course I also thought that perhaps it was just me being stubborn about the idea of following the crowd and deep down I did really want it to be as amazing as people were making out at the time.

Finally we caved and bought the game a couple of weeks ago. Unfortunately I’m sad to say that I’m finding my initial doubts about the game were right and so far I’ve found the whole experience very underwhelming. On the first night I started playing I found myself feeling quite bored and ended up quitting early. I put this down to tiredness though and so I went to bed and tried again the next morning. I started to enjoy it a little more, but I still had a deep feeling of disappointment welling up inside me. Usually when I start a new mmorpg I have to set several months aside to play it and I’m often wrestling with myself to press the log out button at the end of each session, but with Guild Wars 2 I’m frequently feeling relieved to be logging out and just two weeks later I’m already finding the experience a little stale. Sometimes I can enjoy the game, but for every up there’s a down.

My main issue is the combat system. While I like the idea of being able to equip different weapons to my character, the fact that I can’t ever change the skills on each weapon means that it gets samey very quickly. There are also utility slots that I can equip with different skills, but one must have a healing skill, another must have an elite skill and then there are three slots free for any of the other skills. I feel like I’ve got a pretty limited choice for how I set up my character’s build, as if a child lock has been applied to my skill bar. One of my favourite parts of the original Guild wars was designing character builds. I use to spend ages on the Wiki and then would log into the game and buy all of the required skills ready for a test run. I loved the challenge of it and that we had to change our skill templates around for different missions, varying up the gameplay a little; for me Guild Wars 2 feels like it has lost some of the strategy. I think it might have been better if they had allowed you to change weapon skills around, but perhaps you have a weapon level that prevents you from using certain skills until you’ve improved or something. Traits do unlock later on, giving you a little more control over your character, but I don’t feel as rewarded for levelling up in Guild Wars 2 as I have done in other RPG’s; in fact sometimes I don’t even notice when my character has increased a level. This could be due to the level being capped in certain areas which a lot of people really like, but I’m a bit on the fence about it myself.

To make the repetitive feel of the game even worse completing the “heart” quests often feels like a grind. The selection of objectives are usually along typical mmorpg lines such as ‘go here kill x amount of y’ and to top it off I’m starting to see them get repeated. The quests don’t feel like anything I haven’t already done before in other games, they’ve just been dressed up and delivered in a slightly different way. The group quests are fun, but they are nowhere near as dynamic as I was led to believe. They also repeat a little too often and have no long lasting impact on the world (although I do realise that this would be an awful lot to ask for.) My story so far is also quite bland (not that the story in Guild Wars 1 is anything to go by either,) and I’m finding that the dialog scenes are breaking my immersion a little – admittedly though some of the writing is quite humorous.

We’ve also been finding it quite difficult to settle into a class as they do feel a bit imbalanced. My favourite two classes in the original game were the ranger and the necromancer. So far I’m really enjoying my ranger, but my Necromancer doesn’t feel fun to play. I keep hearing that the Necromancer is the weakest class and it certainly feels like it from what I’ve experienced so far. I reckon that the class could improve with a little bit of patience once I get a few more traits unlocked and have learnt how to play it tactically, but I really don’t like my games asking me to put lots of hours in before I can finally start to enjoy them. My boyfriend’s favourite class was the assassin, but so far he’s not finding the thief as fun to play. In the original game I enjoyed playing my ranger a lot more than I currently am in the new game. I use to always be the last one left standing and I loved how I could save the day by coming back to resurrect people. It was also my job to pull the groups out with my bow, a mechanic that I am missing slightly in the new game.

As well as feeling a bit let down by the mechanics of the game I’ve also bumped into a few glitches – I’m normally quite forgiving on this but it just makes my initial disappointment with the game feel even worse. The game has crashed several times now and I’ve also had to travel out to way points a lot because my character has gotten stuck in collision glitches. The camera can also feel a little jumpy at times when you’re in enclosed spaces. Perhaps the developers will fix the glitches and balancing issues out eventually, but I’ve already bought the game for quite a high price several months after release so I was expecting it to have settled down a bit more by now.

There are many other things that irritate me about Guild Wars 2 but I’m not going to continue. Perhaps I have been a little bit harsh due to my disappointment, but then again I don’t feel the need to talk about the pros of the game as there are already plenty of glowing reviews out there to read. Guild Wars 2 isn’t a terrible game, but for me it isn’t yet the fix to the genre that so many people are making it out to be. I’ve also come to realise from this experience that I probably do prefer the more traditional style of mmorpg and that maybe this new direction just isn’t my thing. I feel that they’ve changed too much of what I loved about the original and not yet managed to fully deliver on the newer features either. I do intend to continue playing my ranger though as I would like to have at least one max level character, plus I like to give my new games a good chance to grow on me before giving up on them completely. I’ve been back to the original Guild Wars since though and it is horrible seeing it like a ghost town. I reckon it’d be really awesome if just for one day we could all go back to the original to remember how good it was.

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About wallcat

I have a strong passion for computing. In particular programming for which I am able to use a variety of languages including C++, Visual C#, Blitz Basic, Actionscript 2.0, Python and Lua. I also enjoy web-design and have a good knowledge of HTML/CSS, PHP and Javascript. As well as programming I have a strong background in art and enjoy drawing in my spare time. When I’m not sat at my computer I like to keep fit with activities such as Yoga and using my exercise ball. I am also a member of a longbow archery club.

4 thoughts on “I Prefer the Original Guild Wars

  1. Cavernshark says:

    While I think everyone’s entitled to their own opinion about games, I think you might have poisoned the well for yourself when it comes to GW2. I say this only because many of your pain-points with the game have had the exact opposite experience for me. As a bit of background, I did not play GW1 – but coming from the more traditional MMO sphere, GW2 simplified so many obnoxious MMO mechanics while keeping a lot of complexity.

    Certainly at first glance the locked weapon skills and five (1 healing, 3 utility, 1 elite) seem restrictive, but they really provide a decent framework for a lot of variability in character design that also eases new characters into what becomes a pretty complicated decision process at high level. You can’t look at a single weapon in isolation… you need to look at it in terms of weapons sets. My mesmer, for instance, has several combos where I weave between the two weapons to execute abilities tied together via the professions F1-F4 abilities. Different weapons change my playstyle. On my ranger, I favor a sword+X offhand, and axe+Y offhand because this lets me tailor my offhand skills to the situation. These decisions get even complicated when you start wrapping in the talents. They can also vastly change how you play. While I certainly wish I had more room for more utilities on my bar – I think that means they did it right because they make me have to choose. There are usually interesting situation choices I can make to build out my character. And I do swap them in and out based on situations. The one place I’d say the skill system is lacking is the elites (especially when you start going underwater), but I believe they have plans to add more over time (fully supported with the leveling over and over again at 80 for more skill points). They may have added a semblance of structure to help new players, but it’s still plenty complicated for a game that’s less than 6 months old.

    While I agree dynamic events aren’t quite as dynamic as I’d hoped, they do provide a breath of fresh air when one pops when you’re working on exploring or completing an area. I assume you’re criticizing the heart quests when you say they’re redundant. If so, I can safely say you’re doing them wrong if you approach them all as kill x of y. Usually those hearts offer several ways to complete the objective and one of those is usually something more clever. I’ve completed ones entirely doing math problems, or solving word problems in small scavenger hunts. Read the text closely and pick how you do it… don’t feel compelled to default to old styles of play. Also the living story too includes dynamic events that are changing from month to month. This has just started and may not be very extensive yet, but this ability and willingness to advance the game story month to month is something that most MMO’s lack. It’s a feature that harkens back to Asheron’s Call monthly content updates. Toss in the holiday months and you’ve got a game that looks very different month to month. That’s a huge win in my book.

    I will concede some of the professions need some work. Ranger got some love back in November, but Necro is definitely the most bug-ridden of the professions. I’m willing to give them slack here because of how young the game is. I’ve been playing lots of professions to find the one that feels best… and I think that’s pretty key. Don’t expect these professions to map to your expectations, they all play differently. As for your graphical glitches, I don’t know what to tell you =P

    Overall, I think you’re being hard on the game. There are any number of places to criticize and at the end of the day it still may not be your cup of tea… but I find it to be a breath of fresh air from most MMOs these days. I had to unlearn a lot of my old habits to enjoy it properly though. I don’t see that as a problem.

    • wallcat says:

      To be honest I’ve noticed that a lot of the pros being pointed out in the positive reviews are what my boyfriend and I would personally class as cons. I’ve also noticed that most of the negative reviews for the game have come from fans of the original. We’re all of course welcome to our opinions and I get what Areannet were trying to accomplish here; In fact I applaud them for trying, but for me I still feel like I’ve paid a lot of money for something that hasn’t delivered anywhere close to my expectations and for that I can’t help but let my opinion be clouded by my disappointment. Thanks for the comment, it’s interesting to see an opposing opinion as all of my friends feel the same way as I do about this one and I was actually hoping that they’d convince me that it’s not as bad as what I first thought. I’m still going to continue playing though just in case it’ll grow on me yet.

      • Cavernshark says:

        Well, since you’re playing a Ranger, and that’s my main, the one piece of advice I’d give you is to forego bows. Melee up with your pet is a much more dynamic and interesting experience, in my opinion. Hope you manage to find something that works for you. If nothing else, the pay model for Guild Wars 2 is great for casual play if you want to check back in from time to time to see what’s changed.

      • wallcat says:

        Thanks for the advice. I’ll give it a go and see how it feels. I think I’ve definitely made the right choice deciding to go with a ranger for my main, but I was curious to try the others out just in case. I do enjoy playing my ranger in short bursts, so perhaps I should just play this game on a more casual basis.

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